<h2>Abstract Class:</h2>
<h1>ACraft</h1>
<h3>
    A flying Actor which carries other things and can drop them.</h3>
<h3>Parent: <a href="Actor.html">Actor</a></h3><br />
<h3>Property:</h3>
<h2>ClassName</h2>
<p>
    The class name of this Entity.
    A string with the friendly-formatted type name of this object.
</p><br />
<h3>Function:</h3>
<h2>OpenHatch</h2>
<p>
    Opens the hatch doors, if they're closed or closing.</p>
<p><strong>Arguments:</strong><br />
    None.</p>
<p><strong>Return value:</strong><br />
    None.<br />
</p><br />
<h3>Function:</h3>
<h2>CloseHatch</h2>
<p>
    Closes the hatch doors, if they're open or opening.</p>
<p><strong>Arguments:</strong><br />
    None.</p>
<p><strong>Return value:</strong><br />
    None.<br />
</p><br />
<h3>Read-Only Property:</h3>
<h2>HatchState</h2>
<p>
    The current state of the hatch.
    An int encoding the hatch state. See the HatchState enum.
</p><br />
<h3>Read-Only Property:</h3>
<h2>MaxPassengers</h2>
<p>
    The recomended, not absolute, maximum number of actors that fit in the invetory. Used by the activity AI.
    An integer with the recomended number of actors that fit in the craft.
    Default is -1 (unknown).
</p><h3>Enum:</h3>
<h2>HatchState</h2>
<p>
CLOSED
OPENING
OPEN
CLOSING
HatchStateCount
</p>
<h3>Enum:</h3>
<h2>Side</h2>
<p>
RIGHT
LEFT
</p>
<h3>Enum:</h3>
<h2>CraftDeliverySequence</h2>
<p>
FALL
LAND
STANDBY
UNLOAD
LAUNCH
UNSTICK
</p>
<h3>Enum:</h3>
<h2>AltitudeMoveState</h2>
<p>
HOVER
DESCEND
ASCEND
</p>
